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vocedelmorte said: I’m not a big fan of Kojima tbh, its rather a bad thing to me, that he’s in charge of the project. Yeah, I see your point, even though its sad to me, what they doing to the series and how they just using the name as a brand. I mean original games were so deep, you could just talk for hours about all symbolism and philosophy and surreal images, each one of them meant something. Its not about graphics or jump scares if you know what I mean
Oh, I agree with you. But the fact that the graphics are good isn’t a bad thing, haha :P I’m not a gigantic fan of Kojima either (I’ve never really been into Metal Gear), but he does have a certain stylishness and drive, and the way I see it, del Toro will (hopefully) act to brake and temper that and turn it in a useful direction instead of just the usual unrestrained batshit craziness. I’m not gonna go into symbolism or philosophy yet (since this was just a teaser), but I’m thinking del Toro won’t let that go completely out the window. I will say the atmosphere in the teaser felt the most “right” for a Silent Hill game of any of the stuff I’ve played since the original four games. There’s a certain “flavor” that’s been missing, that this seems to have brought back (to me, at least). Jump scares notwithstanding (it is just a teaser… but hopefully the actual game will rely less on them), P.T. is unsettling in ways that push the right buttons with me. I did have the feeling that Konami has just been tacking the Silent Hill name onto crappy games for brand recognition, but that doesn’t mean it always has to be that way. Until I know more about Silent Hills, I’m willing to give them the benefit of the doubt. This time.
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vocedelmorte said: I can’t believe you expecting anything good from it at all (as an older person who remember what Silent Hill was)
I would have expected it to be crap like most of the Silent Hill stuff that has come into existence since the original four games… except that 1) it’s Hideo Kojima and Guillermo del Toro, which seems like a good team/contrast of styles that might actually work well, and 2) I actually tried out the teaser and the atmosphere/feel of it was creepy as shit, in the right ways. (P.T. reminded me a lot of the apartment segments of SH4, if that makes any sense. Probably on purpose.) There were some “jump” scares, but it was also just all kinds of unsettling throughout. And it looks really pretty, in the sense of being realistically detailed and well-designed and well-executed. So… kind of against my better judgement, I do have some hope for this one. I guess we’ll see as more details about the actual game are leaked/revealed. I may or may not have to revise that hope…
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Remember that P.T. is a “playable teaser”, and as such, it probably bears as much resemblance to Silent Hills' actual gameplay as any CGI-only or live-action teaser. Hopefully the feel/mood of it will carry through to the actual game, but I could do without the permanent first-person camera view — and the fact that you basically have to look up what you’re supposed to do to finish it in online walkthroughs. I’m hoping that was just a viral/publicity tactic for the teaser. That is not what I want from my survival horror.
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specialistdaisy said: OMG! LOOKIT YOU!!!!!!!!!!!!!!!!!!!!!!! :)
etheria said: haha but at least you can walk around looking like a boss :D
That did happen, a bit. Haha.
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I didn’t wanna go to the meeting I had scheduled today, but then I got to work and found out it was postponed until next week. I should have wished for money and plane tickets.
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holodrome said: Looks neat. What is it?
2006 Subaru Forester. The green exterior and tan/black interior are actually pretty much the exact same colors as the much-loved Volvo 940 I used to have. You can’t really tell in the pic, but there are a bunch of little dents/dimples on the hood, like hail or tree branches fell on it at some point. But I got the dealer to agree to fix them for free.
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There has gotta be some sort of adorable-sounding Japanese onomatopoeia describing the situation where you’re pulling a wheeled cart or suitcase and it just sort of sadly flops over on its side, and you’re still standing there holding the handle, side-eyeing it.
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Much is said about the inability of modern, gadget-savvy people to stop taking pics and just put down their phones and tablets and experience life as it’s happening, in the moment. I’m usually not too bad in that regard, at least IRL. But I’ve realized that the PS4’s ability to take screenshots and instantly post them online has affected how I approach gaming. I keep finding myself hovering my finger over the Share button, waiting for a good shot to happen so I can click it. And sometimes I actually don’t feel like I’m “gaming in the moment”, if that’s a thing. It’s kind of surreal, because these are characters and events that don’t exist IRL, and yet it’s like I’m standing over them with a virtual camera phone waiting for them to do something neat. I do appreciate a good screenshot, but I don’t like that feeling.
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Finished my first (evil) playthrough of inFamous: Second Son last night, so I unlocked Photo Mode. I could (probably will) play around with it for hours.
The little glitchy crap that floats around when you use the Video powers can look really cool, but it’s also annoying as hell to try to get good pics with.
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